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3.1 How to Win.
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Fundamentals of Computing
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2.3 Intractability; Compression and
3 Games; Alternation; Exhaustive Search; Time v. Space.
3.1 How to Win.
3.2 Exponentially Hard Games.
3.3 Reductions; Non-Deterministic and Alternating TM; Time and Space.
3.4 Fast and Lean Computations.
Leonid Levin
Wed Aug 21 20:35:42 EDT 1996