Spring 1997
Jan T 13 Introduction Chapter 1 R 15 Overview of Graphics Systems Chapter 2 T 20 Scan conversion of curves 3.1-3.5 R 22 Area fill algorithms 3.10,3.11 T 27 Attributes, sampling, antialiasing Chapter 4 R 29 Basic 2-D transforms 5.1,5.2 Feb T 3 Composite and other transforms 5.3,5.4,5.6 R 5 Transforms between coordinate systems 5.5 P1 due T 10 Viewing pipeline 6.1-6.7 R 12 Clipping I T 17 Monday schedule, no class R 19 Clipping algorithms II 6.8-6.11 P2 due T 24 User interfaces, virtual reality Chapter 8 R 26 Quiz Mar T 3 go over quiz R 5 Hierarchical modeling Chapter 7
spring break
T 17 3-D Geometry representation I 10.1-5,10.14-17 R 19 Splines I 10.6-10.7 T 24 Splines II 10.8-10.9 P3 due R 26 Fractals 10.18 T 31 3-D transforms Ch 11
Apr R 2 3-D viewing, camera path planning 12.1-12.3 T 7 3-D view clipping algorithms 12.4-12.6 P4 due R 9 Visible surface detection I 13.1-13.4 T 14 Visible surface detection II 13.5-13.10 R 16 Lighting and color 14.1-14.4 T 21 Polygon rendering algorithms 14.5 R 23 Ray tracing, texture 14.6-14.9 P5 due T 28 Computer animation Ch 16 R 30 Quiz
Page Created: Oct 22, 1997 Last Modified: Mar 23, 1997 Maintained by: Stan Sclaroff