Course Description
Survey of advanced modeling, rendering, and animation algorithms. Emphasis
is on both the implementation issues and the underlying theory. Topics
include: photorealistic image synthesis, modeling of natural objects and
phenomena, realistic character animation, computer aided design, virtual
reality, and advanced computer-human interface techniques.
Prerequisites
CS 480 or approval of instructor.
Lectures
Tuesday and Thursday, 12:30-2pm in room MCS 148
Instructor
Stan Sclaroff, sclaroff@cs.bu.edu
Office Hours: Wed 1:30-2:30, Thu 2-4 or by appointment
(send e-mail)
Office: MCS 279, 111 Cummington St
Office Phone: 353-8928
Required Texts
Watt and Watt, Advanced Animation and Rendering Techniques: Theory and
Practice , Addison-Wesley, ISBN: 0201544121.
Required Online Reading
Physics and constraint-based animation methods (March 29--April 12):
-
Physically-Based
Animation Techniques
-
A few sections from Numerical Recipes in C
Optional Texts (not required)
-
Parent, Computer
Animation, Morgan Kaufmann, ISBN 1558605797.
-
Ebert, Musgrave, Peachey, Worley, and Perlin, Texturing
and Modeling: A Procedural Approach, second edition, AP Professional,
ISBN 0122287304.
-
Glassner (editor), An
Introduction to Ray Tracing, Academic Press, ISBN 0122862604.
-
Cohen and Wallace, Radiosity and Realistic Image Synthesis, AP Professional,
ISBN 0122861604.
-
Jensen, Realistic
Image Synthesis Using Photon Mapping, AK Peters Ltd, ISBN 1568811470.
-
Gooch and Gooch, Non-Photorealistic
Rendering, AK Peters Ltd, ISBN 1568811330.
Assignments
Participants complete a series of programming projects. For specific due
dates see the course
schedule.