Spring 1997
Jan T 14 Introduction Chapter 1 R 16 Overview of Graphics Systems Chapter 2 T 21 Scan conversion of curves 3.1-3.5 R 23 Area fill algorithms 3.10,3.11 T 28 Attributes, sampling, antialiasing Chapter 4 R 30 Basic 2-D transforms 5.1,5.2 Feb T 4 Composite and other transforms 5.3,5.4,5.6 R 6 Transforms between coordinate systems 5.5 P1 due T 11 Viewing pipeline, clipping I 6.1-6.7 R 13 Clipping algorithms II 6.8-6.11 T 18 Monday schedule, no class R 20 Hierarchical modeling Chapter 7 P2 due T 25 User interfaces, virtual reality Chapter 8 R 27 Quiz Mar T 4 3-D Geometry representation I 10.1-5,10.14-17 R 6 Splines I 10.6-10.7
spring break
T 18 Splines II 10.8-10.9 R 20 Fractals 10.18 P3 due T 25 3-D transforms Ch 11 R 27 3-D viewing, camera path planning 12.1-12.3
Apr T 1 3-D view clipping algorithms 12.4-12.6 R 3 Visible surface detection I 13.1-13.4 P4 due T 8 Visible surface detection II 13.5-13.10 R 10 Lighting and color 14.1-14.4 T 15 Polygon rendering algorithms 14.5 R 17 Ray tracing, texture 14.6-14.9 T 22 Color models Ch 15 R 24 Computer animation Ch 16 P5 due T 29 Final (in class)
Page Created: Jan 2, 1997 Last Modified: Jan 7, 1997 Maintained by: Stan Sclaroff