BU CAS CS 480
Introduction to Computer Graphics

Spring 1997

Lecture Schedule


 
Jan
   T 14 Introduction 				Chapter 1 
   R 16 Overview of Graphics Systems 		Chapter 2  
   T 21 Scan conversion of curves 		3.1-3.5 	 
   R 23 Area fill algorithms			3.10,3.11      
   T 28 Attributes, sampling, antialiasing 	Chapter 4    
   R 30 Basic 2-D transforms 			5.1,5.2 
Feb 
   T 4  Composite and other transforms 		5.3,5.4,5.6	
   R 6  Transforms between coordinate systems 	5.5		P1 due
   T 11 Viewing pipeline, clipping I		6.1-6.7
   R 13 Clipping algorithms II 			6.8-6.11
   T 18 Monday schedule, no class
   R 20 Hierarchical modeling			Chapter 7	P2 due   
   T 25 User interfaces, virtual reality 	Chapter 8 	
   R 27  Quiz		
Mar 
   T 4 3-D Geometry representation I		10.1-5,10.14-17	
   R 6 Splines I 				10.6-10.7	

spring break
T 18 Splines II 10.8-10.9 R 20 Fractals 10.18 P3 due T 25 3-D transforms Ch 11 R 27 3-D viewing, camera path planning 12.1-12.3
Apr T 1 3-D view clipping algorithms 12.4-12.6 R 3 Visible surface detection I 13.1-13.4 P4 due T 8 Visible surface detection II 13.5-13.10 R 10 Lighting and color 14.1-14.4 T 15 Polygon rendering algorithms 14.5 R 17 Ray tracing, texture 14.6-14.9 T 22 Color models Ch 15 R 24 Computer animation Ch 16 P5 due T 29 Final (in class)

Page Created: Jan 2, 1997 Last Modified: Jan 7, 1997 Maintained by: Stan Sclaroff