BU CAS CS 480

Introduction to Computer Graphics

Spring 1997

Programming Assignment 4:
Shaded Display of Revolved Surfaces

Due before class on Tuesday April 8


The purpose of the assignment is to introduce you to 1) Bezier curve modeling, 2) surface modeling, and 3) basic 3-D shaded display in OpenGL.

The Program You Write

Write a program that allows the user to create and modify a revolved surface defined by an open cubic Bezier profile curve. The axis of rotation for the surface should be defined as the line between the Bezier end points.

Hints

Be sure to look at the example Bezier curve and sphere shaded rendering programs in the Red book.

On-line versions of these and other example programs are available on the CGL cluster:

/usr2/cs480/courseware/book
/usr2/cs480/courseware/glut-3.0/progs/examples

Demos and Grading

Your project must run on the SGI, therefore you will need to use one of the SGI workstations in the CGL cluster (unless you have access to an OpenGL elsewhere).

Your program's source files are to be electronically submitted by using the submit program on cgl. The code you submit should conform with the program assignment guidelines.

Part of your grade for this programming assignment will be based on your giving a short demo (2-3 minutes) in the CGL cluster. You will be expected to talk about how your program works, and we will see how well your program performs on some test examples. Demos will be scheduled from 2-5 on the assignment due date.

Start programming early.

Extra Credit

Apply a texture to your surface. Allow the user to toggle whether a texture map is used or not.

Test Cases

You are responsible for testing your own code.

Page Created: Jan 2, 1997 Last Modified: Mar 27, 1997 Maintained by: Stan Sclaroff