BU CAS CS 480

Introduction to Computer Graphics

Spring 1997

Programming Assignment 4:
Shaded Display and Animation of a Swept Solid

Due before class on Tuesday April 7


The purpose of the assignment is to introduce you to 1) spline based interpolation, 2) swept solids, and 3) basic 3-D shaded display in OpenGL.

The Program You Write

Write a program that allows the user to create and modify a 3D closed, periodic, piecewise cubic B-spline. Use this spline as the path that a 3D cylindrical worm follows as it moves around the screen. Model the worm as a swept solid that bends to conform to the B-spline path.

Hints

Look at the example shaded rendering programs in the Red book.

On-line versions of these and other example programs are available on the CGL cluster:

/usr/local/glut/progs/redbook
/usr/local/glut/progs/examples

Demos and Grading

Your project must run on the SGI, therefore you will need to use one of the SGI workstations in the CGL cluster (unless you have access to an OpenGL elsewhere).

Your program's source files are to be electronically submitted by using the submit program on cgl. The code you submit should conform with the program assignment guidelines.

Part of your grade for this programming assignment will be based on your giving a short demo (2-3 minutes) in the CGL cluster. You will be expected to talk about how your program works, and we will see how well your program performs on some test examples. Demos will be scheduled from 2-5 on the assignment due date.

Start programming early.

Extra Credit

Apply a texture to your worm. Allow the user to toggle whether a texture map is used or not.

Test Cases

You are responsible for testing your own code.

Page Created: Mar 23, 1998 Last Modified: Mar 23, 1998 Maintained by: Stan Sclaroff