Sep 2 T introduction C1 4 R animation concepts, splines C15 9 T splines C3 11 R rotation and quaternions 16 T anti-aliasing in space & time C4 P0 due 18 R particle animation A1 23 T particle animation A2 P1 due 25 R collision and contact A3 30 T springs, constraints A4 Oct 2 R constraint-based animation 7 T articulated figures C16 P2 due 9 R soft object animation C17 14 T No Class: Monday Schedule 16 R texture modeling C6 21 T procedural texture C7 23 R procedural texture 28 T animating fluids, fire, smoke P3 due 30 R lighting review C2 Nov 4 T ray tracing C8 6 R ray tracing C9 11 T ray tracing C10 P4 due 13 R advanced lighting models 18 T radiosity C11 20 R global illumination models C12 25 T radiosity solution Dec 2 T practical radiosity methods 4 R volume rendering C13 9 T virtual sculpting, blob models P5 due 11 R tba
Stan Sclaroff
Created: December 5, 1995
Modified: October 5, 1997