Graduate-level introduction to computer graphics algorithms, programming methods, and applications. The primary focus is on the fundamentals of two- and three-dimensional raster graphics: scan-conversion, clipping, geometric transformations, and camera modeling. Basic concepts in computational geometry, computer-human interfaces, animation, and visual realism are also introduced. Computer graphics algorithms are taught in a device independent manner.
Students attend CS480 lectures, and are expected to complete additional work on problem sets, programming assignments, and tests.
Mid-term:Thursday, 10/18 in class.
Final exam: Saturday, 12/15 at 9-11am