Realizing Bullet Time Effect in Multiplayer Games with Local Perception Filters
In computer games the bullet time effect allows the player to slow down
the surrounding game world thus enabling the player to have more time to
make decisions. In single player games this is implemented by slowing down the
environment of the player. In multiplayer games the implementation is challenging
since if one player could slow down the time of its surroundings it would be
awkward for the other players within the influence area because it will hinder
the game play of other human players.
The method proposed by the authors is based on the idea of local perception filters.
Local perception filters are a method used to hide communication delays in networked
virtual environments. To achieve that the entities are placed in a slightly
out-of-date location based on the communication delays. The idea is to make these
temporal distortions of the game world as unoticeable as possible.