Realizing Bullet Time Effect in Multiplayer Games with Local Perception Filters

                    
In computer games the bullet time effect allows the player to slow down
  the surrounding game world thus enabling the player to have more time to 
make decisions. In single player games this is implemented by slowing down the 
environment of the player. In multiplayer games the implementation is challenging
 since if one player could slow down the time of its surroundings it would be 
awkward for the other players within the influence area because it will hinder
 the game play of other human players.
The method proposed by the authors is based on the idea of local perception filters. 
Local perception filters are a method used to hide communication delays in networked
 virtual environments. To achieve that the entities are placed in a slightly 
out-of-date location based on the communication delays. The idea is to make these
 temporal distortions of the game world as unoticeable as possible.