In C, the abstract idea of a string is implemented with just an array of characters. For example, here is a string:
char label[] = "Single";
What this array looks like in memory is the following:
where the beginning of the array is at some location in computer memory, for example, location------------------------------ | S | i | n | g | l | e | \0 | ------------------------------
1000.
\0), which indicates the end of the string.
A character array can have more characters than the abstract string held in it, as below:
char label[10] = "Single";
giving an array that looks like:
------------------------------------------ | S | i | n | g | l | e | \0 | | | | ------------------------------------------
(where 3 array elements are currently unused).
Since these strings are really just arrays, we can access each character in the array using subscript notation, as in:
printf("Third char is: %c\n", label[2]);
which prints out the third character, n.
A disadvantage of creating strings using the character array syntax is that you must say ahead of time how many characters the array may hold. For example, in the following array definitions, we state the number of characters (either implicitly or explicitly) to be allocated for the array.
char label[] = "Single"; /* 7 characters */ char label[10] = "Single";
Thus, you must specify the maximum number of characters you will ever need to store in an array. This type of array allocation, where the size of the array is determined at compile-time, is called static allocation.
Another way of accessing a contiguous chunk of memory, instead of with an array, is with a pointer.
Since we are talking about strings, which are made up
of characters, we'll be using pointers to characters,
or rather, char *'s.
However, pointers only hold an address, they cannot hold all the
characters in a character array. This means that when we use a
char * to keep track of a string, the character array
containing the string must already exist (having been either
statically- or dynamically-allocated).
Below is how you might use a character pointer to keep track of a string.
char label[] = "Single"; char label2[10] = "Married"; char *labelPtr; labelPtr = label;
We would have something like the following in memory (e.g., supposing that
the array label started at memory address 2000,
etc.):
label @2000 ------------------------------ | S | i | n | g | l | e | \0 | ------------------------------ label2 @3000 ------------------------------------------ | M | a | r | r | i | e | d | \0 | | | ------------------------------------------ labelPtr @4000 -------- | 2000 | --------
Also, to assign the address of an array to a pointer, we do not use the
address-of (&) operator since the name of an
array (like label) behaves like the address of that array
in this context. That's also why you don't use an ampersand when you
pass a string variable to scanf(), e.g,
int id;
char name[30];
scanf("%d%s", &id, name);
Now, we can use labelPtr just like the array name
label. So, we could access the third character in the
string with:
printf("Third char is: %c\n", labelPtr[2]);
It's important to remember that the only reason the pointer
labelPtr allows us to access the label array
is because we made labelPtr point to it. Suppose, we do
the following:
Now, no longer does the pointerlabelPtr = label2;
labelPtr refer to
label, but now to label2 as follows:
label2 @3000 ------------------------------------------ | M | a | r | r | i | e | d | \0 | | | ------------------------------------------ labelPtr @4000 -------- | 3000 | --------
So, now when we subscript using labelPtr, we are referring to
characters in label2. The following:
printf("Third char is: %c\n", labelPtr[2]);
prints out r, the third character in the label2 array.
Just as we can pass other kinds of arrays to functions, we can do so with strings.
Below is the definition of a function that prints a label and a call to that function:
void PrintLabel(char the_label[])
{
printf("Label: %s\n", the_label);
}
...
int main(void)
{
char label[] = "Single";
...
PrintLabel(label);
...
}
Since label is a character array, and the function
PrintLabel() expects a character array, the above makes
sense.
However, if we have a pointer to the character array label, as
in:
char *labelPtr = label;
then we can also pass the pointer to the function, as in:
PrintLabel(labelPtr);
The results are the same. Why??
Answer: When we declare an array as the parameter to a function, we really just get a pointer. Plus, arrays are always automatically passed by reference (e.g., a pointer is passed).
So, PrintLabel() could have been written in two ways:
void PrintLabel(char the_label[])
{
printf("Label: %s\n", the_label);
}
OR
void PrintLabel(char *the_label)
{
printf("Label: %s\n", the_label);
}
There is no difference because in both cases the parameter is really a
pointer.
[]) when declaring a global, static or local array
variable versus using this array notation for the parameter of
a function.
With a parameter to a function, you always get a pointer even if you use array notation. This is true for all types of arrays.
Since sometimes you do not know how big a string is until run-time, you may have to resort to dynamic allocation.
The following is an example of dynamically-allocating space for a string at run-time:
#include <stdlib.h> /* for malloc/free */
...
void SomeFunc(int length)
{
char *str;
/* Don't forget extra char for nul character. */
str = (char *)malloc(sizeof(char) * (length+1));
...
Basically, we've just asked malloc() (the allocation
function) to give us back enough space for a string of the desired
size. Malloc() takes the number of bytes needed as its
parameter. Above, we need the size of one character times the number
of characters we want (don't forget the extra +1 for the nul
character).
We keep track of the dynamically-allocated array with a pointer and can use that pointer as we used pointers to statically-allocated arrays above (i.e., how we access individual characters, pass the string to a function, etc. are the same).
Now, how do we get a string value into this newly-allocated array?
Recall that strings are stored as arrays (allocated either statically or dynamically). Furthermore, the only way to change the contents of an array in C is to make changes to each element in the array.
In other words, we can't do the following:
label = "new value"; /* No! */ label = anotherLabel; /* Wrong! */
(where anotherLabel is a string variable).
label was a character
pointer (instead of an array); however, what would be happening is the
pointer would be taking on the address of a different string, which is
not the same as changing the contents of an array.
It would be annoying to have to do something like:
char name[10]; name[0] = 'R'; name[1] = 'o'; name[2] = 'b'; name[3] = '\0';
or to write loops all the time to do common string operations... Plus, we'd probably forget the nul character half the time.
The C library string.h has several common functions for
dealing with strings. The following four are the most useful ones that
we'll discuss:
strlen(str)Returns the number of characters in the string, not including the nul character.
strcmp(str1, str2)This function takes two strings and compares them. If the strings are equal, it returns 0. If the first is greater than the 2nd, then it returns some value greater than 0. If the first is less than the 2nd, then it returns some value less than 0.
You might use this function as in:
#include <string.h>
char str1[] = "garden";
if (strcmp(str1, "apple") == 0)
printf("Equal\n");
else
printf("Not equal\n");
OR
if (strcmp(str1, "eden") > 0)
printf("'%s' comes after 'eden'\n", str1);
The ordering for strings is lexical order based on the ASCII value of
characters. Remember that the ASCII value of 'A' and
'a' (i.e., upper/lowercase) are not the same.
strcmp() to compare
2 strings (let's say a and b) is to use the following
mnemonics:
Want... Use... a == b strcmp(a, b) == 0a < b strcmp(a, b) < 0a >= b strcmp(a, b) >= 0... ...
strcpy(dest, source)Copies the contents of source into dest, as in:
#include <string.h> char str1[10] = "initvalue"; strcpy(str1, "second");
Now, the string str1 contains the following:
------------------------------------------- | s | e | c | o | n | d | \0 | u | e | \0 | -------------------------------------------
and the word "initvalue" has been overwritten. Note that it is the
first nul character (\0) that determines the end
of the string.
When using strcpy(), make sure the destination
is big enough to hold the new string.
dest = source
Also, strcpy() returns the destination string, but that
return value is often ignored.
strcat(dest, source)Copies the contents of source onto the end of dest, as in:
#include <string.h> char str2[10] = "first"; strcat(str2, " one");
Now, the string str2 contains the following:
------------------------------------------ | f | i | r | s | t | | o | n | e | \0 | ------------------------------------------
When using strcat(), make sure the destination
is big enough to hold the extra characters.
strcat() also returns the destination
string, but that return value is often ignored.