The battle rages on...you must move quickly to reach the goal and escape the four deadly combat zones, before the enemy destroys your crippled battalion, as well as the limited fuel dumps that are essential for victory. BUT, beware of the missiles and the land mines as you make your way to safety...
Screenview of Battle Robots in action (running on a Linux Box). This is a view of one of the four quadrants.
ABOUT BATTLE ROBOTS
Battle Robots Version 1.0a is a alpha-version release of a project to demonstrate variable-level temporal and spatial consistency protocols within a distributed gaming environment, so that scalability can be increased (allowing more users and more hosts to operate together) without degradation in the responsiveness of the application. Battle Robots is also a standalone game that you can play with your friends over a network.
You can check out the paper entitled, "Exploiting Temporal and Spatial Constraints on Distributed Shared Objects", by Richard West, Karsten Schwan, Ivan Tacic and Mustaque Ahamad (Proc17th IEEE ICDCS Conference, Baltimore, 1997), if you're interested in the research issues and motivation behind this work.
The source code is available and should run on most UNIX platforms, running X11 or OpenWindows. You will need Tcl version 7.4 and Tk version 4.0 (or higher) to compile this software. After downloading the source, simply type: `gzip -dc file_name | tar xvf -' Then, type `cd br/source' and follow the instructions in the README file.
Please feel free to modify, experiment, or simply play with this code BUT PLEASE MENTION MY NAME WHEN YOU MODIFY IT OR SHOW IT TO OTHERS.
I AM NOT ABLE TO MAINTAIN THIS CODE DUE TO AN EXCESSIVELY BUSY SCHEDULE BUT, IF YOU HAVE ANY COMMENTS, OR ARE WILLING TO PROVIDE ME WITH CODE IMPROVEMENTS, BUG-FIXES ETC, THEN PLEASE LET ME KNOW.