(10-2) radial attenuation
(10-5) angular attenuation
(10-9) for diffuse reflection
(10-13) for specular reflection
(10-19) for combined lighting
Spheres and ellipsoids, using xTQx ray/surface intersction solver | 20 points |
Boxes and cylinders, using collections of surfaces and xTQx solver | 20 points |
Correct implementation and demonstration
of lighting model and colored lights in the five images submitted:
|
24 points total |
Shadows | 18 points |
Reflection |
18 points |
(20 points -- required for CS680) CSG (10 points) texture + bump mapping (10 points) transmission and refraction |
Extras |
Created: November 21, 2005. Revised: November 16, 2006.