Course Description
Survey of advanced modeling, rendering, and animation algorithms. Emphasis
is on both the implementation issues and the underlying theory. Topics include:
photorealistic image synthesis, modeling of natural objects and phenomena,
realistic character animation, computer aided design, virtual reality, and
advanced computer-human interface techniques.
Prerequisites
CS 480/680, or approval of instructor.
Lectures
Tuesday and Thursday, 6-7:30pm in room MCS 149
Instructor
Stan Sclaroff, sclaroff@cs.bu.edu
Office Hours: Tue 5-6pm, Thu 5-6pm, Fri 10-11am or by appointment (send
e-mail)
Office: MCS 279, 111 Cummington St
Office Phone: 353-8928
Required Texts
Watt and Watt, Advanced Animation and Rendering Techniques: Theory and
Practice , Addison-Wesley, ISBN: 0201544121.
Required Online Reading
Physics and constraint-based animation methods:
- Physically-Based
Animation Techniques
- A few sections from Numerical Recipes
in C
Optional Texts (not required)
- Ebert, Musgrave, Peachey, Worley, and Perlin, Texturing and Modeling:
A Procedural Approach, third edition, AP Professional, ISBN
0122287304.
- Glassner (editor), An Introduction
to Ray Tracing, Academic Press, ISBN 0122862604.
- Cohen and Wallace, Radiosity and Realistic Image Synthesis,
AP Professional, ISBN 0122861604.
- Jensen, Realistic Image
Synthesis Using Photon Mapping, AK Peters Ltd, ISBN 1568811470.
- Gooch and Gooch, Non-Photorealistic Rendering,
AK Peters Ltd, ISBN 1568811330.
Assignments
Participants complete a series of programming projects. For specific due
dates see the course
schedule.