Course Description
Survey of
advanced modeling, rendering, and animation algorithms. Emphasis is on
both the implementation issues and the underlying theory. Topics
include:
photorealistic image synthesis, modeling of natural objects and
phenomena,
realistic character animation, computer aided design, virtual reality,
and
advanced computer-human interface techniques.
Prerequisites
CS 480/680, or
approval of instructor.
Lectures
Monday and
Wednesday, 6-7:30pm in room MCS 149
Instructor
Stan Sclaroff, sclaroff@cs.bu.edu
Office Hours:
Tuesday and Thursday 3-4:30, or by appointment (send
e-mail)
Office: MCS 279,
111 Cummington St
Office Phone:
353-8928
Required Texts
- Watt and Watt, Advanced Animation and Rendering Techniques:
Theory and Practice , Addison-Wesley, ISBN: 0201544121.
-
Akenine-Moller and Haines, Real-time Rendering, second edition,
A. K. Peters, ISBN: 1568811829.
Required Online
Reading
Physics and
constraint-based animation methods:
- Physically-Based
Animation Techniques
- A few sections from Numerical
Recipes
in C
Optional Texts
(not required)
- Ebert, Musgrave, Peachey, Worley, and Perlin, Texturing and
Modeling:
A Procedural Approach, third edition, AP Professional,
ISBN
0122287304.
- Eberly, Game Physics, Morgan Kaufmann, ISBN 1558607404.
- Gooch and Gooch, Non-Photorealistic
Rendering,
AK Peters Ltd, ISBN 1568811330.
Assignments
Participants
complete a series of programming projects. For specific due dates see
the course
schedule.