Course Description

Survey of advanced modeling, rendering, and animation algorithms. Emphasis is on both the implementation issues and the underlying theory. Topics include: photorealistic image synthesis, modeling of natural objects and phenomena, realistic character animation, computer aided design, virtual reality, and advanced computer-human interface techniques.


CS 480/680, or approval of instructor.


Monday and Wednesday, 6-7:30pm in room MCS 149


Stan Sclaroff,
Office Hours: Tuesday and Thursday 3-4:30, or by appointment (send e-mail)
Office: MCS 279, 111 Cummington St
Office Phone: 353-8928

Required Texts

  1. Watt and Watt, Advanced Animation and Rendering Techniques: Theory and Practice , Addison-Wesley, ISBN: 0201544121.
  2. Akenine-Moller and Haines, Real-time Rendering, second edition, A. K. Peters, ISBN: 1568811829.

Required Online Reading

Physics and constraint-based animation methods:

  1. Physically-Based Animation Techniques
  2. A few sections from Numerical Recipes in C

Optional Texts (not required)

  1. Ebert, Musgrave, Peachey, Worley, and Perlin, Texturing and Modeling: A Procedural Approach,  third edition, AP Professional,  ISBN 0122287304.
  2. Eberly, Game Physics, Morgan Kaufmann, ISBN 1558607404.
  3. Gooch and Gooch, Non-Photorealistic Rendering, AK Peters Ltd, ISBN 1568811330.


Participants complete a series of programming projects. For specific due dates see the course schedule.