BU CAS CS 680
Graduate Introduction to Computer Graphics
(Section meets with CS 591: Topics in Graphics)

Spring 1996

HOME PAGE

Participants e-mail comments on readings:
Virtual Reality I (3/13), Virtual Reality II (3/20), Fractals and Trees (3/27), Natural Phenomena (4/3), Texture (4/24)


Participants' proposed term projects



Class Meetings:
Meets with CLA Stan Sclaroff
Room MCS-279, phone 353-8928.
E-mail: sclaroff@cs

Office hours: Tue 5:30-7PM, Thu 3:30-5:00 or by appointment

Course Description:

Graduate-level introduction to computer graphics algorithms, programming methods, and applications. The primary focus is on the fundamentals of two- and three-dimensional raster graphics: scan-conversion, clipping, geometric transformations, and camera modeling. Basic concepts in computational geometry, computer-human interfaces, animation, and visual realism are also introduced. Graphics techniques are taught in a device independent manner.

Runs in parallel with the undergraduate introduction to graphics class, CS480 lectures and doing the programming projects, graduate students get together for one hour a week to discuss recent journal/conference papers from the field. For a list of readings, see the CS680 syllabus.

Final Programming Project:

Graduate students are not required to take the mid-term quiz or final exam; instead, they will produce a final programming project. By mid-term, each CS680 student is expected to write a one page description of their proposed final programming project. Ideally, the project will implement and analyze a research paper, or it can utilize graphics to solve a specific problem relevant to the graduate student's own research. The projects will be evaluated based on both a demo of a working system and a written report.

Syllabus
Course Policy, Grading, etc.

OpenGL Documentation

Some Computer Graphics Links

Page Created: Nov 9, 1995 Last Modified: Jan 11, 1996 Maintained by: Stan Sclaroff