Spring 1996
Participants' proposed term projects
sclaroff@cs
Office hours: Tue 5:30-7PM, Thu 3:30-5:00 or by appointment
Graduate-level introduction to computer graphics algorithms, programming methods, and applications. The primary focus is on the fundamentals of two- and three-dimensional raster graphics: scan-conversion, clipping, geometric transformations, and camera modeling. Basic concepts in computational geometry, computer-human interfaces, animation, and visual realism are also introduced. Graphics techniques are taught in a device independent manner.
Runs in parallel with the undergraduate introduction to graphics class, CS480 lectures and doing the programming projects, graduate students get together for one hour a week to discuss recent journal/conference papers from the field. For a list of readings, see the CS680 syllabus.
Graduate students are not required to take the mid-term quiz or final exam; instead, they will produce a final programming project. By mid-term, each CS680 student is expected to write a one page description of their proposed final programming project. Ideally, the project will implement and analyze a research paper, or it can utilize graphics to solve a specific problem relevant to the graduate student's own research. The projects will be evaluated based on both a demo of a working system and a written report.
Page Created: Nov 9, 1995 Last Modified: Jan 11, 1996 Maintained by: Stan Sclaroff