
Ray-traced image produced in rayshade
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Fall 1997
HOME PAGE
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Programming Assignments:
P0, P1, P2,
P3, P4, P5.
Assignment Results:
R0, R1, R2,
R3, R4, R5.
Schedule
- Instructor:
- Stan Sclaroff
(office hours: R 2-5PM)
Room MCS-279, phone 353-8928
sclaroff@cs.bu.edu
- Course Description:
- Survey of advanced modeling, rendering, and animation techniques. Emphasis
is on both the implementation issues and the underlying theory for simulating
various phenomena. Topics include: photorealistic image synthesis, modeling
of natural objects and phenomena, realistic character animation, computer
aided design, virtual reality, and advanced computer-human interface techniques.
- Prerequisites:
- CS480, CS680, or equivalent.
Familiarity with linear algebra and differential equations.
- Lectures:
- Tue, Thu: 11:00 - 12:30 in MCS-148
- Text:
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Advanced Animation and Rendering Techniques, by Alan Watt and
Mark Watt.
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- Online Readings:
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Physically-Based Animation Techniques
A few sections from
Numerical Recipes
in C
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Online Documentation:
- Optional Supplemental Texts:
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Texture and Modeling, A Procedural Approach, edited by David
S. Ebert.
Radiosity and Realistic Image Synthesis, by Michael F. Cohen
and John R. Wallace.
An Introduction to Ray Tracing, by Andrew Glassner.
- Programming Projects:
- Late assignments will be levied a late penalty of 10% per day, up to
3 days late.
- After that, no credit will be given.
- Grading: (subject to change)
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Final programming project 30%
All other programming projects 70%
- Collaboration / Academic Honesty:
- It is reasonable to discuss with others possible general approaches
to problems. It is unreasonable to work together on a detailed solution,
to copy a solution, or to give away a solution. Such instances of academic
dishonesty will result in a course grade of F or expulsion from Boston
University.
Page Created: Dec 5, 1995
Last Modified: Aug 23, 1997
Maintained by: Stan Sclaroff